My research is focused on creating computer graphics techniques for producing imagery that increases effective visual communication through use of aesthetic and artistic methods. These techniques will build on approaches used by artists working with traditional media. I am interested in artistic rendering (sometimes called non-photorealistic rendering) as both an interactive process for drawing textures and as a rendering process for 2d and 3d animation. In the past, I researched methods and built tools that allow users to quickly experiment with color palettes within the context of composing imagery.
Overview | Teaching
I teach computer animation, focusing on aesthetics and storytelling as much as technical aspects. My background is in both Computer Science and Visual Art and I was thrilled that the field of computer animation emerged as a viable career path about the same time as I graduated from college. In addition to computer graphics, I have studied children's book illustration, experimental drawn animation, and painting. Before teaching at Brown, I was a visual effects animator for feature films and music videos in the "wild west" days when CG production was just beginning in Hollywood. My research areas are artistic (non-photorealistic) rendering and the use of color in computer graphics.
On The Web:
Personal web page
Brown Animation on Vimeo
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